Effectiveness of Using Canva Application as Learning Media in the Digitalization Era
Keywords:
Canva, learning media, technologyAbstract
The role of information technology is very important in the current learning process. Information technology has become the basis of human life today. Globalization has brought major changes in the way humans live. These changes are driven by the increasing development of science and technology that have an impact on various sectors of life, including in the field of education. The design of learning media not only utilizes objects that can be found in everyday life but also utilizes the digital world. Facing this era, new literacy has emerged that utilizes digital to improve literacy skills. By having digital literacy, students are expected to be more critical and creative in choosing information. In the world of education, digital literacy plays a role as a developer of learning materials that encourage students' curiosity and creativity. Canva is one application that can be developed in the process of creating science learning media that really needs media as a delivery of information from abstract learning material content. The Canva application provides various interesting features that can make it easier for teachers to create learning media. The data presented is the result of research on the effectiveness of using the Canva application that has been conducted by previous researchers.
Downloads
References
Fitria, V.A., Habibi, A.R., Hakim, L., & Islamiyah, M. (2021). Using Canva to Support Online Learning Media for Students at Mahardika Karangploso Vocational School in Malang during the Pandemic. Mujtama' Jurnal Pengabdian Masyarakat, 1(2), 75-82.
Triningsih Diah Erna, 2021. Penerapan Aplikasi Canva untuk Meningkatkan Kemampuan Menyajikan Teks Tanggapan Kritis Melalui Pembelajaran Berbasis Proyek. Paper Knowledge Toward a Media History of Documents, 15(1), 128- 144.https://doi.org/10.30957/cendekia..v15i1.667.
A'yuni, Q.Q. (2015). Literasi Digital Remaja Di Kota Surabaya: Studi Deskriptif tentang Tingkat Kompetensi Literasi Digital pada Remaja SMP, SMA dan Mahasiswa di Kota Surabaya. Libri-Net, 4(2), 1-15. https://repository.unair.ac.id/17685/Community Engagement), 3(1), 61. https://doi.org/10.22146/jpkm.25370. Gilster, P. (1997). Digital literacy. Wiley Computer Pub.
Hague, A. C., & Payton, S. (2010). Digital literacy across the curriculum. In Futurelab (p.58).http://www2.futurelab.org.uk/resources/documents/handbooks/digital_literacy.p df%5Cnwww.futurelab.org5%5Cnwww.futurelab.org.uk/%5Cnprojects/digital- participation.
Kbbi, K. (2016). Kamus Besar Bahasa Indonesia (KBBI). Kementerian Pendidikan Dan Budaya.
Bawden, D. (2008). Origins and consepts of digital literacy. Digital Literacies: Consepts, Policies and Practices, 30(2008), 17-32.
Tanjung, R. E., & Faiza, D. (2019). Canva Sebagai Media Pembelajaran Pada Mata Pelajaran Dasar Listrik dan Elektronika. VoteTEKNIKA: Jurnal Vocational Teknik Elektronika dan Informatika, (Online), Vol. 7 No. 2.
Anggraeny, D., Nurlaili, D. A., & Mufidah, R. A. (2020). Analisis Teknologi Pembelajaran Dalam Pendidikan Sekolah Dasar. Fondatia, 4(1), 150-157.
Sholeh, A., Yaqien, N., & Faizah, M. (2020). Pengembangan Kurikulum Entrepreneurship Berbasis Multikultural. Batari Pustaka.
Putri, A., Arrasuli, B. A. & Adelia, R. P. (2022). Media Pembelajaran Audio Visual Berbasis CANVA. Ini Seminar Nasional Ilmu Pendidikan dan Multi Disiplin. 5(1).
Downloads
Published
Issue
Section
License
This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.